Monday, January 31, 2011

Twisting

These days, I go into almost every movie I watch expecting a twist ending. They seem to be more or less a requirement, and are at least so common that I'm more surprised when the film I'm watching doesn't try to pull the rug out from under me than when it does.

In the past week, I've watched two twisty movies, The Last Exorcism and Shutter Island, and while watching both I thought a lot about Inception, my favorite movie of the past year, as well as Departures, a 2008 Japanese drama that I watched recently. Neither of the latter movies involve twists, but I found both more surprising than the former.

The Last Exorcism's twist ruined the movie for me. Everything preceding it would have made sense in the real world. Cotton Marcus was a huckster, an unbelieving charismatic preacher clearly based on Marjoe Gortner (and the documentary made about him, which everyone should see). Nell, the ostensibly possessed girl, didn't really do anything that a real girl who was experiencing psychological trauma couldn't have done. It left the reality of Nell's condition to the viewer, who would undoubtedly project his or her own worldview onto the character. That's nice--it always is when directors don't over-explain their films. But the last five minutes of The Last Exorcism spend all that goodwill on a cartoonish twist that suddenly made me not care about any of the characters I'd spent the past hour getting to know (and in some cases, like).

Shutter Island, on the other hand, twists from the opening scene to the final shot. It throws so many "is this really happening?" moments at the viewer that I quickly stopped caring. I couldn't identify with any of the characters, because the movie wanted me to constantly question whether they were who they claimed to be, or whether they existed at all. It was so obvious that a big reveal was going to turn everything on its ear that it seemed like a waste of energy to get involved. Storytelling is, at its heart, the art of getting people to respond emotionally to characters they know don't actually exist. When your entire premise is that the characters in your story probably aren't real, you're not telling a story anymore. You're just trying to show how clever you are.

Really, Inception and Shutter Island are very similar movies. They both feature Leonardo DiCaprio as a man whose obsession with a lost loved one drives him into an unreal world. The difference, and the reason it's possible to care about his character in Inception but not Shutter Island, is that Inception, despite taking place largely in a world the movie tells you isn't real, goes out of its way to explain to you how things work in that unreal world, and unwaveringly abides by its own rules. Shutter Island has no rules, and as a result can't really surprise. Both movies mean to leave you wondering about what their final moments mean, but only Inception makes you feel like you could construct a reasonable answer if you retraced its steps.

Departures surprised me as well, but not with any twists. It surprised me because it played with my own expectations of movies, especially romantic dramas. Relationships develop in a way that real world relationships often do, and I suspected that they would continue to do so. But main character Daigo Kobayashi proves himself to be stronger, perhaps better all around, than most people, and things resolve in a way that is in retrospect predictable, but didn't feel that way as it played out. As with Inception, I could get involved because I knew the rules. The surprise wasn't in finding out they weren't the rules after all, but in finding out that they could be subverted with enough hard work.

When I think back to some of my favorite twist endings, like those of Psycho and The Ring, it makes me sad that they've become such a cliche. I'm sure they can be made meaningful again, but not until they stop being taken for granted.

Sunday, January 30, 2011

Justifying 8-bit Love

I'm really sick of new video games that try to look like NES games, but here's one reason to still love 8-bit games:



Try doing that with a Blu-Ray.

Saturday, January 29, 2011

Dickwolves

If you don't immediately get the significance of that title, you can get caught up here and here, and finally here (scroll down to the last post). Got all that? Good.

My first reaction to this controversy was pretty much in line with that second link above. Everyone gets offended by things, and everyone has the right to voice his or her offense. I've done it myself, and I'm sure I'll do it again. It sucks when someone you like offends you, and it's even worse when you go to that person hoping to make them see your side of things and they make a t-shirt mocking you for being offended in the first place.

That doesn't mean you weren't wrong to be offended in the first place; it just sucks. Life is complicated.

I have to admit, though, reading that last post made me finally see the other side of the issue in a way I had previously failed to. I hadn't thought about what it would be like to be a woman (or maybe a man) whose life has been directly affected by rape, walking through a crowd of hundreds of sweaty adolescents (or adults for whom aging provided no escape from that desperate situation), trying to avoid making eye contact with the ones wearing that t-shirt--the one the people you thought were your friends made to mock you for being hurt by something they said, oh and also for having been hurt by sexual abuse.

That, purely and simply, is bullying, and Penny Arcade was enabling it. I don't believe for a second that that was their intent, but they're in a unique position to both make the t-shirt and provide the forum for victims to be mocked and vilified. Again, life is complicated.

The point of this post is not for me to get on my high horse and point out my own moral superiority. If anything, it's to come to grips with my own wrongness. While I support freedom of speech even when I find that speech abhorrent, I also believe in holding people responsible for what they say. I'll still defend the two comics I linked to above. It's unreasonable and harmful to demand that nobody ever talk or even joke about potentially offensive subjects.

But in retrospect, it's pretty easy to see that the t-shirt took things too far. Like Sarah Palin's gun sights ad, it encouraged solidarity between the sane (those who disagreed with Gabrielle Giffords's politics or found the world "dickwolves" funny) and the insane (those who actually wanted to kill Giffords or those who would actually commit rape). The sane always lose with that arrangement. We should avoid it.

Friday, January 28, 2011

Is It Wrong To Be Almost Perfect?

Earlier this week, PZ Myers took on a different sort of criticism of the New Atheists from what they normally receive. Writing for the Chronicle of Higher Education, Stephen Asma complained that the usual suspects' critique of religion fails because it focuses so much on the big three monotheisms, and ignores other religions, like Buddhism and animism.

That critique isn't as interesting to me as part of Myers' response, in which he essentially says he would reject a world that was perfect in (almost) every way if that perfection was brought about by acceptance of religious faith:
He really doesn't get it. He could show me a religion that is nothing but sweetness and light, happiness and good thoughts and equality for all, and it wouldn't matter: the one question I would ask is, "Is it true?" It wouldn't matter if he could show empirically that adopting this hypothetical faith leads to world peace, the voluntary abolishment of crime, the disappearance of dental caries, and that every child on the planet would get their very own pony — I'd still battle it with every fierce and angry word I could speak and type if it wasn't also shown to be a true and accurate description of the world. Some of us, at least, will refuse to drink the Kool-Aid, no matter how much sugar they put in it.
This reminds me of a question I used to pose to my intro to philosophy students when we were discussing free will. If someone told them that they could go to live in a perfect world (however they defined 'perfect'), but the condition of doing so was that they had to give up their free will, would they accept the offer? In the whole time I taught, only about three students ever said they would. Those who refused it almost uniformly said that they would rather live in a world full of pain and hatred than exist in one that was perfect, but in which they could never choose to do anything that would ruin that perfection.

For my part, I think I would accept the offer with very little further deliberation. I think that, in a perfect world (as I envision it), I would be too busy being wildly happy to worry that I couldn't wake up one morning and choose to rape or murder my neighbor. I wondered if my students meant what they said, or if most of them were just failing to really imagine what a perfect world would be like.

I don't wonder that about PZ--he's incredibly intelligent, and unlike my undergraduate students, has more than enough life experience to understand what he's rejecting. The fact that he says he would reject an offer very similar to the one I was proposing to my students makes me wonder about the morality of my willingness to accept the perfect world.

Just as I would probably sacrifice my free will to have my ideal world, I'm pretty sure I'd be willing to support a religion I knew was bogus so long as it was otherwise entirely benign. That would mean that it made minimal false claims. It wouldn't prohibit the teaching of scientific truths like evolution and the big bang; discriminate against anyone because of gender, race, sexual orientation, etc.; or censor its critics. It would probably, like animism or panentheism, make minimal claims about the nature of divinity. But I'm pretty sure my skepticism about its metaphysical ideas wouldn't trouble me much if it meant that I, and the people I love, would live happy, healthy lives with no worries about money, inequality, or nuclear annihilation.

I might not drink the Kool-Aid, but I also wouldn't run around knocking the cups out of other people's hands.

So does this make me cowardly or immoral? Is there a difference between those and pragmatism? Or is there anything I've missed that should change my mind? Feel free to enlighten me.

Thursday, January 27, 2011

Horror Bored

I don't remember the last time I watched a horror movie that I really loved. That's weird, because for several years, I hardly watched anything but horror movies, and had a long list of more that I needed to see. Most of that list feels long forgotten now, as do the times when I felt certain that almost any horror movie you put in front of me would offer at least a little excitement.

The first horror movie I ever saw was the Japanese version of Ring 2, which I saw in a theater in Osaka on my 21st birthday. In other words, I was a late bloomer to the genre, largely because of a squeamishness about gore. But I loved Ring 2, perhaps all the more because I couldn't really understand much of it through the language barrier and having not seen the first movie. When I got back to America, I started devouring horror movies, though I still shied away from the more disgusting ones.

In 2005, as I mentioned in an earlier post, I ended a horrible relationship, and spent a lot of time feeling miserable and nihilistic. Desperate for any kind of catharsis, I started watching the gore films that I had previously avoided, and eventually found that it gave me a sense of pride, having overcome a fear that I had been carrying since childhood. I came to consider myself something of a gore movie connoisseur, and remember with a sick fondness the time circumstances conspired in such a way that I ended up watching the fake Japanese snuff film Flowers Of Flesh and Blood four times in one week.

As the remake trend of the mid 2000s got into full swing, I retreated deeper into low budget, foreign and retro horror, and that's where my interest started to wane. At the risk of blaspheming, most of that stuff is a lot more interesting to read about than it is to actually watch. I can't count the number of times I would read about a movie in one of the Psychotronic guides, excitedly track it down, then spend most of the run time bored out of my mind. As I got more interested in video games, I drifted farther and farther from horror (and therefore from movies in general). And it should go without saying that Hollywood wasn't doing anything to bring me back.

My growing interest in skepticism didn't help matters either. Even early in my life when I was a Christian, I was pretty apathetic about the existence of things like ghosts, demons, and anything you could call paranormal. But reading books by the likes of James Randi and Richard Dawkins had brought me to the realization that such beliefs are completely untenable. This really hit home for me when I saw The Exorcism Of Emily Rose. A girl in the row behind me spent most of the movie crying and having to be comforted by her friends, while I was fighting to stay awake. If you don't believe in the devil, possession's just not very scary.

That's not to say a well-made horror movie can't still creep me out a bit, even if I don't buy its premise, but well-made horror movies are getting harder and harder to find. Even those with a couple of interesting ideas or good performances always seem to wreck things in the end by explaining too much. If you understand a problem, you can at least try to solve it. Real fear is not knowing what you're up against. Does anyone think that Paranormal Activity wouldn't have been scarier if it had ended with the camera on an empty bed while the young couple screamed their guts out downstairs? Did the girl coming back to (apparently) swallow the camera add anything?


Hopefully one day horror movies will interest me again--I've had some great times with them, and would like to again. But, ironically, they've gotten too cowardly to do anything that's really frightening.

Wednesday, January 26, 2011

The Apophatic Theology of Indie Games

According to apophatic (or negative) theology, God is ineffable, beyond the boundaries of human language. As such, the only meaningful way in which we can speak of God is to say what God is not. While this sort of theology has become a refuge for some modern day Christian thinkers (most notably Karen Armstrong), its roots go at least as far back as the Neoplatonic philosopher Plotinus. And now Michael Thomsen, in a piece for IGN, has applied it to indie games.
Like hipsterism, 'indie' is a state of mind better defined in terms of what it isn't. 'Indie' isn't Bobby Kotick, Wii Fit, Gears of War, or Nathan Drake. 
I like the idea of describing indie games apophatically. It gets right to the heart of how vapid and puffed-up most of the indie scene is.

Here's the problem with apophatic theology: it only works as long as everyone brings the right presuppositions to the table. In his article "God is the Question," apophatic apologist Mark Vernon writes
Whatever God might be, God is not visible: God's invisible. Whatever God might be, God cannot be defined: God's ineffable. Nothing positive is said. But nonetheless something is said of God.
Well, something is said if you've already accepted a certain fundamentally mystical idea of divinity. If you haven't, you might wonder whether speaking of God in this way actually draws a distinction between the divine and the non-existent.

There's a bigger problem, though. The apophatic view of God falls apart if you start not-saying the wrong things. We can all rub our chins and ruminate on the mystery of the ineffable, but we'd look rather silly smoking our pipes and holding forth on God's fundamental ungerbilness or unforkness.

Take another look at that list of things Thomsen says indie games aren't. Does that actually tell us anything meaningful about them? Of course it doesn't. What could it actually mean to say that a video game isn't Nathan Drake? It's a category error, like asking what purple sounds like. I realize that Thomsen was being tongue in cheek, but that doesn't mean we can't glean some insight from his comments. The indie scene, as celebrated in forums like IGF, is just like the God of apophatic theology: an artifical construct, meaningful only to those who have the right set of presuppositions.

Having said as much, though, we indie game skeptics (and there don't seem to be many of us) open ourselves up to the same claim that snarky Christian apologists often make against atheists: "Why spend so much time arguing against something you don't believe exists?" The answer is simple, though. Believing in something that doesn't exist can have negative effects.

Thomsen is right when he says that "in film and music ['indie' is] a wheezing stereotype long since discredited." By aping the same posture as indie rock and indie movies, indie games have inherited the same disease. Most of them pander every bit as blatantly as their mainstream counterparts, just to a different audience.

It's that pandering that's the real problem, and the reason that I'll keep being skeptical about indie games (and movies, and music). Take away the enablers who demand more pretension and forced quirkiness, who desperately want to define themselves negatively against some (equally imaginary) mainstream, and games will get better. What things aren't doesn't matter--what they are is everything.

Tuesday, January 25, 2011

Does Not Liking Hip-Hop Make Me a Racist?

A few months ago, I replied to a friend on Facebook who was asking people to list their 10 favorite albums. I didn't think my list was particularly controversial, especially to people who know me. Most of my favorite bands were operating in the late '80s to mid '90 in the UK. Most were part of the shoegaze movement that took off around that time. Like others who responded, most of the albums on my list landed in one or two closely related genres. It never entered my mind that my love of fey British alternative bands would surprise anyone.

It did, though, and soon the "whiteness" of my list was being mocked--exclusively by other white people. I wasn't offended, since the mockery was good natured and pretty funny. But after yesterday's post, in which I might have implied that mainstream music critics spend so much time talking about hip-hop because they don't want to be perceived as racists, I thought about the Facebook incident again. Specifically, I thought (as I did at the time) about why it was acceptable for me to be mocked for listening to so much "white" music when I would never have considered firing back that others' lists were too "black."

These are hardly profound thoughts. We're all aware of concepts like "reverse" racism, white guilt and tokenism. While I don't think that white people who love hip-hop are necessarily guilty of engaging in any of the above, I have to admit that my comments yesterday were intended to make readers question whether any are present when white hipsters heap praise on "Kanye." Of course it's completely possible for someone to genuinely  love both hip-hop and indie rock, but one wonders whether it's really possible to connect with both in the way some critics want claim to.

While I don't think there's a genre of music out there that I inherently dislike, I have to admit that very little hip-hop appeals to me. When it does, it's generally in the vein of early '90s Public Enemy and Ice Cube records, and the appeal is almost entirely technical. Those were some of the best-produced records of their time, but that's as far as my interest goes. I don't--and, thanks to my socio-economic background, can't--identify with the sentiments being expressed in the lyrics. As much as I appreciate the craftsmanship of the beats and the significance of the chaotic soundscapes, it's an intellectual appreciation. My favorite Ice Cube track doesn't move me the way even my least favorite Cocteau Twins track does.

I've always felt like this is a pretty honest assessment of the situation, and not one that leaves me open to charges of racism. I've always rejected the claim, often made by hip-hop's detractors, that it's an inherently inferior form of music since it is often based on samples and allusions rather than completely original musicianship. The same complaint has been lodged against musical styles that I love, like electronic and industrial, for years, and it has always rung just as hollow. I don't have a grudge against hip-hop, but that doesn't change the fact that none of it has ever spoken to me at a level that made me cherish it the same way I cherish records by Slowdive, The Cure, The Pet Shop Boys, and so on.

I don't think my taste in music is "too white," nor do I think that others' taste is "too black." You should listen to the music that moves you, makes you feel sorry for all those poor bastards who didn't live long enough to hear it. Otherwise, you're just wasting your time.

Monday, January 24, 2011

Music Journalists Are Incom--Oh, Never Mind

'I give props to Bruno Mars' Doo-Wops & Hooligans, but I'd rather get lost in Ariel Pink's trippy Before Today, which sounds like an album made by an alien who visited Earth in 1976, listened to a ton of AM gold, then tried to replicate the sounds he heard, from very imperfect memory, some 30 years later—check out "Can't Hear My Eyes" and "Menopause Man."'


This snippet of an article from Slate's Jonah Weiner encapsulates why I don't read much music journalism anymore. I like the idea that the purpose of criticism is ultimately to tell the audience about one's own subjective experience of a work, but there's no lazier way to do that than with tortured similes like the one quoted here. The only thing that can push me away from an article faster is when some cheeky writer decides to invent a new genre to describe a not-particularly-original artist, as when Pitchfork described Melissa Nadler's sound as "narco-folk."

Even when I do manage to get all the way to the end of a piece of music writing these days, I usually find that
every critic has pretty much the same tastes: mostly indie darlings like Vampire Weekend, as well as a few hip-hop superstars (usually Kanye West, or just Kanye as he's invariably called) thrown in to prove that they're not snobbish racists.

Weiner goes on in the same article to praise records that "[burst] with ideas and references and signifiers that can be like oxygen to people whose jobs necessitate that they find interesting, involved things to say about music all day." But is it really interesting and involved to play a public game of spot the allusion with every album you listen to? I submit that Weiner's need to point out that he got it when Vampire Weekend referenced The Source and Wire demonstrates that it is not.

I used to devour music magazines in order to discover new artists, but these days I'd vastly prefer to let Last FM or Pandora serve that purpose. I still love music, but I've found that I don't much care what artists have to say about their own work, much less what most music critics have to say about it. I imagine this has something to do with my taste for ethereal and shoegaze bands, who put sound above message. I've never wanted to hear Kevin Sheilds or Liz Fraser say what their songs are really about, because I suspect the truth couldn't possibly live up to my experiences.

Maybe if I listened to more music in which lyrics are of central importance, I'd feel differently, but then again maybe not. A few years ago when I was obsessed with Joanna Newsom's Ys, I intentionally avoided any discussion of the songs' meanings. I knew what they meant to me, and that was good enough.

I'm sure a lot of artists and critics would be appalled by this, but at least I know I'm not a hypocrite. I've written music for most of my life, and one of the most thrilling moments I ever had as a songwriter was when a friend told me what she thought one of my songs meant. She was completely wrong, but I didn't care. I was happier that she had imposed her own subjective meaning on my lyrics than I would have been if she had known exactly what I was singing about.

By now I've completely lost the plot of what I was even writing about at the beginning of this post, so I'm not going to sum up. I'm just going to implore music journalists to be more concerned with passion than the need to make sure everyone knows that they get it.

Sunday, January 23, 2011

Smugness

In my last post, I wrote about a recent trend in liberal Christianity, namely lashing out at the so-called New Atheists for failure to approach disbelief in God with a certain degree of sadness and gravitas. New Atheist writers are often deemed insufficiently intellectual on the basis of tone and unwillingness to be miserable in a godless world--but never, as far as I've seen, on the basis of specific arguments that they've made.

Despite the fact that I took Scott Stevens to task for this in my last post, I want to point out (in the interest of not being unphilosophical myself) that I don't think it's necessarily impossible to make the case that he was trying to make--namely that the only proper response to disbelief is a kind of monkish solemnity. It's just that Stevens, like the leading names in liberal Christianity, haven't even tried to make that case yet. They've asserted the conclusion, then scoffed at people like me who ask for an argument to support it as if it's self-evident even to children of below-average intellectual capacity.

In short, they do just what they accuse the New Atheists of doing: substituting smug self-confidence for rigorous argument.

This is irritating not just because hypocrisy is always irritating, but because it so willfully ignores the actual state of affairs. I'm sure there are smug atheists--there are smug people in all walks of life, and all belief systems. While I don't deny that the New Atheists have all openly mocked religion, I do reject the implication that mockery and smugness are always the same thing. This leads me to believe that the New Atheists' critics are either reading smugness into attacks on their position, or they aren't reading the New Atheists' books.

One of the most famous bits of supposed smugness in the New Atheist canon is Richard Dawkins's screed against the God of the Old Testament:
The God of the Old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; a petty, unjust, unforgiving control-freak; a vindictive, bloodthirsty ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully.

That's harsh, but it's not smug. If it were smug, it would be focused on deriding the stupid faithful who believe in the existence of a divine super-being that any idiot can see doesn't exist. But Dawkins isn't doing that. His ire is focused on what he believes is a fictional character, not the people who think the character isn't fictional.

Moreover, while I'm sure Dawkins believes wholeheartedly in this assault, I'm equally sure that he recognizes the humor inherent in it. And a good part of that humor plays on the thought of how much trouble Dawkins is in if it turns out that he's wrong. That's not smugness--it's practically self-effacing.

So why shouldn't Dawkins and the other New Atheists have a sense of humor about disbelief? How is this any different from saying that Christians should go shuffling around, staring down at their navels in abject misery because they've realized they don't believe in Allah. Of course some people do, in fact, feel sad when they cease to believe in God. But it doesn't follow that all of us must feel sad about our lack of belief.

To say that we must is...well, smug.

Saturday, January 22, 2011

"Unphilosophical"

Scott Stevens, Religion and Ethics Editor of ABC Online (that's the Australian Broadcasting Corporation, not the American Broadcasting Company) has written a piece called "The Poverty Of the New Atheism," the content of which it should be easy to discern from the title. As with most such pieces, Stevens is unable to discuss the ideas of the New Atheists without spending most of his time criticizing their delivery. In fact, he's so focused on the tone of Dawkins et. al. that he forgets to even make an argument.

Therefore, as much as I'd like to, I can't say that Stevens commits an ad hominem fallacy when he calls the New Atheists "unphilosophical," because to call it a fallacy would imply that Stevens has made an error in his reasoning. He hasn't, because he's not reasoning so much as lashing out.

There seems to have been an innate sense among atheists that the Promethean quest to topple the gods demands a certain seriousness and humility of any who would undertake it. Hence those atheists worthy of the name often adopted austere, chastened, almost ascetic forms of life - one thinks especially of Nietzsche or Beckett, or even the iconic Lord Asriel of Phillip Pullman's His Dark Materials trilogy - precisely because our disavowed idolatrous attachment manifest in practices and habits and cloying indulgences, and not simply in beliefs (this was Karl Marx's great observation about the "theological" dimension of Capital).
By comparison, the "New Atheists" look like sensationalist media-pimps: smugly self-assured, profligate, unphilosophical and brazenly ahistorical, whose immense popularity says rather more about the illiteracy and moral impoverishment of Western audiences than it does about the relative merits of their arguments.
In short, Stevens is all for criticism of religion so long as one does it with a proper attitude of reverence for what one is criticizing. This is nothing new--it's become quite the popular sentiment in liberal Christian circles since the New Atheists' rise to fame. But it's not an argument. It has nothing to do with what Dawkins, Harris, Hitchens and Dennet have said, and everything to do with how they have said it. Stevens does go a bit farther than previous critics, though, in directing some scorn at the New Atheists' readers, as well. (So is Stevens also illiterate, or has he not read any of the books he's criticizing?)

But for all this abuse to constitute a fallacy, Stevens would have to be using it as a counter argument, and as nearly as I can tell, he's not. He yammers on about Marx for a bit, but it's just paragraphs of throat clearing.

But Marx's critique of religion has an unexpected twist, a barb in the tail that implicates [the New Atheists] by exposing the deeper complicity concealed by their cynicism. For, to be "dis-illusioned" in Marx's sense is not heroically to free oneself from the shackles and blinders of religious ideology and thus to gaze freely upon the world as it truly is, as Dawkins and Harris and even Hitchens would suppose.
Rather, to be "dis-illusioned" is to expose oneself to the anxiety of the bare, unadorned fact of one's existence, to live unaided beneath what Baudelaire called "the horrible burden of Time, which racks your shoulders and bows you downwards to the earth".
Being one of the New Atheists' illiterate readers, I barely feel qualified to comment, but it seems to me that Marx's "dis-illusionment" is precisely to "gaze freely upon the world as it truly is." Unless Stevens is suggesting that exposing "oneself to the anxiety of the bare, unadorned fact of one's existence" is somehow to construct another illusion to replace the religious illusion one has cast aside.

This still isn't an argument, though. It's just a contrast, and a confused one at that. Stevens accuses the New Atheists of cynicism, but praises Marx for recognizing that the world as it truly is, is a pretty terrible place. Illiterate though I may be, I have at least read Dawkins, and his message is that life gets better when you cast off religious illusions, not worse. What's really bowing us downwards to the earth is not reality, but the delusion that an omnipotent, omniscient being is judging us every moment of every day. The good news is that we all have the innate capacity to see through the delusion, if we want to use it. That's not cynicism--if anything, it's too optimistic.

Stevens, on the other hand, thinks that getting rid of illusions should leave us with nothing but misery. Why? His concern with being philosophical might have prompted him to offer an argument, rather than insults and appeals to Marx. Stevens, it seems, is not even unphilosophical--he's just angry and, yes, cynical. That doesn't make him wrong, of course--it just makes him uninteresting.

Friday, January 21, 2011

Good Games Will Save Us

A Twitter friend of mine (and a damn fine writer), Mark Whitney, has written a new piece entitled "Indies Save the Industry." If you know anything about my feelings toward indie games, you know that title makes it impossible for me not to respond.

The thrust of Mark's article is actually pretty inoffensive, even to me: independently developed games have a lot to offer the video game industry. As I said when discussing my favorite games of 2010 a while back, I agree wholeheartedly with this, and the reason I generally have such scorn for indie games is that they so often squander their independence by rehashing ideas that were threadbare twenty years ago. 

Mark also states upfront that he's not actually sure that the game industry needs saving, so I won't devote too much time to taking the title apart. It's hyperbole, but I have no problem with using eye-catching headlines to get people to read articles that are far more nuanced than those headlines suggest. I agree with Mark's basic premise, that the video game industry could use a big infusion of creativity.

What I disagree with is Mark uncritically repeating the meme that indie games are, by their very nature, more innovative than anything put out by major publishers. The only example he cites is Narbacular Drop, the game that would become Portal after Valve hired the students who made it. It's a good example of what a small team with a great idea can do when they don't have a marketing department demanding more blood and bigger boobs.

But Narbacular Drop undermines Mark's premise as much as it supports it. Most people who know about the game know about it precisely because the team that made it was absorbed into a corporate entity that gave them the resources to perfect the concepts with which they were experimenting. If anything, Narbacular Drop is an argument that indies should sell out to the company they think is most likely to put the most faith in their best ideas. Yes, the idea was conceived while the developers were independent, but it wasn't fully realized until they got their hands on some dirty corporate money.

The reasoning behind the "indies as creative saviors" meme (when there is any reasoning at all) comes from the notion that creativity is always best when it's unconstrained. But that's a huge oversimplification. Look through any artist's sketchbook, listen to a band's demo tapes, and it quickly becomes clear that refinement and editing are essential to the creative process. Knowing when and how to edit one's own work--which good ideas are good for the project at hand and which are good in a vacuum--is essential. As much as indie fans are loath to admit it, there are people at major publishers who have great insights into this subject. 

Of course I would be wrong to pretend that nobody in the indie scene realizes this basic fact. We have to keep in mind that video games cost a lot of money to produce, and even indie developers who really want to polish their ideas often don't have the resources to do so. As Mark points out, there's a reason Blizzard's games are as good as they are: they can take as long as they want to release them. Indies don't have that luxury, but they could get closer to it by partnering with publishers or producers who believe in their ideas--and have access to the coffers of an EA, a THQ, or even an Activision.

Of course I realize that my vision of a world in which well-to-do publishers sink money into worthy small-budget projects for the betterment of everyone is utopian. But it's no less misguided than the assertions of people who have looked into the dregs of Xbox Indie Games or the iTunes and Android marketplaces and still claim that indies are, on the whole, more innovative than anything in the mainstream. Good ideas can come from any size team with any size budget, and indies who partner with major publishers aren't necessarily going to be drained of all creativity. We only hurt ourselves as gamers when we pretend otherwise.

Thursday, January 20, 2011

Snow!

Here's the weather I woke up to this morning:



And here's Lovesliescrushing, my favorite band to listen to when it's snowing:

Wednesday, January 19, 2011

How To Launch a Console

Today, Nintendo announced the launch line-up for its next handheld console, the 3DS. Like many launch line-ups, its completely underwhelming. I've already pre-ordered a 3DS, and still plan on buying it (I mostly pre-ordered because that's the only way to get a new console in the first year of its existence these days), but it did convince me that Kid Icarus: Uprising is likely the first game I'll buy for the system.

That got me thinking, though--have any consoles had less interesting launch line-up? Have any been wildly better? Before I answer that, go take a look at the 3DS launch line-up. Done? Do any of those titles drive you wild with desire? Didn't think so.

The truth is, though, very few of the most influential consoles in history had great launches. In fact, the most successful launches tend to be the lest impressive quantitatively. Systems that launch with over 10 games tend to offer very little of note (e.g. nearly every post-Dreamcast console), though there are some exceptions (the U.S. launch of the NES, which included Excitebike and Super Mario Bros., and the Colecovision, whose 12 launch games were all perfectly geared to showing off the machine's technical superiority).

Launches with few games can be great successes, if enough care is taken. This is something Nintendo used to recognize, as the SNES and N64 both had strong, if vanishingly slim, debut line-ups. Even the Turbo-Grafx 16's launch was half-great, featuring Monster Lair (yes!) and Fighting Street (no!). But of course low quantity doesn't guarantee success, as the Atari Lynx, Sega Master System and Virtual Boy (among others) readily attest.

All we can glean from this is that there's no perfect formula for a launch. Ideally, the games will play to a system's strengths, as the SNES and, to a far lesser extent, Sega CD launches did. Having good games isn't necessarily enough--the games need to show why the new console is superior to anything else on the market (which is why Sony purportedly tried to minimize the number of 2D games released early in the Playstation's life). A long list of titles may look good in press releases, but odds are most of them will be forgettable, so it's probably better to focus on putting out a few highly polished games rather than loads of half-assery that will be populating bargain bins within six months.

Unfortunately, the latter is what I see when I look at the 3DS line-up. Nintendo's first-party games tend to hold their value, though I have my doubts about Steeldiver, given Nintendo's history with submarine games. Super Street Fighter IV will probably be the biggest hit, but personally I hate fighting games on handhelds, so I have no interest. And as for Resident Evil: The Mercenaries--when has plucking a bonus mode out of a full game and selling it as a standalone product ever worked out well?

Time may prove me wrong, but I don't expect to get much use out of my 3DS in the first few months. Still, when Christmas rolls around and good games finally start trickling out, I'll be glad not to fall victim to another of Nintendo's notorious, demand-increasing hardware shortages.

Tuesday, January 18, 2011

Oversimplifying Abortion

Apparently a creationist website called Uncommon Descent is attempting to get 25 influential atheists (some may say the 25 most influential) to answer a list of grossly oversimplified questions about what rights, if any, fetuses and newborn babies have. Seriously, go read that list of "five simple questions," for which UD is only willing to accept yes or no answers. The fact that anyone thinks such questions are simple goes a long way in explaining the vitriol fundamentalists spew at anyone who sees abortion as a viable, morally acceptable action.

Well, I may not be one of the 25 most influential living atheists, and I'm definitely not going to play by UD's rules, but I am going to answer the questions. Let's just get this out of the way upfront, though:


I realize these questions are designed to make abortion rights supporters look like monsters, but I'm also hoping that giving reasonable answers to unreasonable questions will help expose the intellectual deficiency and/or dishonesty behind the way a segment of the pro-life side tries to frame the debate.

(a) Do you believe that a newborn baby is fully human? This one's actually easy. Of course a human baby is fully human. But wait..."fully" human? Why "fully"? Given the context of these questions, the inclusion of that word seems to suggest that there could be such a thing as a half-human, or maybe a quarter-human, and further that such an entity might have a different moral status than a full human.

The only way I would consider giving a different response to this question is if the context were evolutionary, and we were speaking hypothetically about a transitional form between humans and a new species that evolved from humans. But then the question would be irrelevant. Species divisions are arbitrary and man-made, and there's often quite a bit of argument about which species a given specimen belongs to. So maybe a newborn human baby could be closer to a non-human species than either of its parents, but it's hardly a yes or no question.

(b) Do you believe that a newborn baby is a person? I loathe this question. The argument over what constitutes personhood is a huge quagmire that is, in my opinion, best avoided even when doing ethics. I vastly prefer to leave everyone to her own definition and look for solutions that work no matter what that definition is. This is why I love Judith Jarvis Thompson's defense of abortion. Rather than arguing over whether fetuses are persons, she simply concedes that they are (on whatever definition of "person" you prefer) then argues for why abortion is still morally permissible. 

That said, I tend to view personhood as falling on a continuum between the ability to experience flourishing and suffering, and the lack of said ability. As with all these "simple" questions, there's no easy answer, so I won't give one. Instead, I'll just say that I think it's possible for babies to be more or less persons.

(c) Do you believe that a newborn baby has a right to life? My position on rights is that talk about them is meaningful only within a legal context. You have rights only to the extent that your society grants them. Of course we can argue about whether granting more or fewer rights is in a society's best interests, but convincing me that rights are inherent to human beings would require a truly brilliant bit of metaphysical reasoning.

So technically my answer to this question is "If we're talking about America, then yes, I believe that a newborn baby has a right to life, because it is granted under American law." But let's remember that there's a huge ceteris paribus there, and if a baby is born with no chance to lead a productive life (that is, with no chance to experience anything approaching a reasonable degree of flourishing), then it has less of a right to life than a baby born with a normal capacity for flourishing. Still, I want to make it clear that I see this as an entirely legal question, and not a moral one.

(d) Do you believe that every human person has a duty towards newborn babies, to refrain from killing them? This one actually is simple: absolutely not. Having given that answer, though, let's quibble a bit about semantics. How does the questioner define "killing"? Is he referring to murder, or any action that would directly cause the end of the baby's life? If it's the latter, then it's easy to think of examples in which "killing" a baby is morally permissible, e.g. taking a child with no chance to ever breathe on its own off of life support. If it's murder, then I would still say "no," but with the caveat that it's much harder to think of actual world examples in which I would say such an act is morally permissible. In terms of possible worlds, though, it's much easier. Imagine a possible world in which you could travel back in time and murder Hitler in the crib. Would you have a moral duty to do so? I say you would.

(e) Do you believe that killing a newborn baby is just as wrong as killing an adult? This question comes with the same semantic quibble as (d). If we're talking about causing an end of life, then there are medical cases in which "killing" is not morally wrong, and may even be morally required. If we're talking about murder, then yes, I think a newborn baby has the same rights (again, using my legalistic definition of "rights") as an adult. It's not inconceivable to me that there could be a case in which murdering a baby is the moral thing to do, but I don't know of any such cases in the actual world as it exists at this moment.

My answers to these "simple" questions aren't as important as pointing out how messy and difficult the questions actually are. Only someone firmly in the grip of dogma (religious or otherwise) could think otherwise.


Monday, January 17, 2011

Momus - Hypnoprism

The fact that I only discovered yesterday that Momus, once one of the top figures in my list of musical heroes, had put out a new album last year. Hypnoprism isn't a bad record--it's certainly better than his last, JoeMus--but it has me wondering again why he won't just write the songs he seems to want to write.

For the last few years, I've felt like Momus was losing his way. JoeMus was the culmination of that, unbearably self-indulgent and self-sabotaging. After three increasingly absurd and experimental albums (Oskar Tennis Champion, Otto Spooky, and Ocky Milk), JoeMus felt like it wanted to be a catchy, frivolous pop record, but couldn't escape its curator's desire to remain a part of the experimental scene in which he had worked so hard to be accepted. Almost every song found a way to destroy itself just when it was getting good.

Hypnoprism may be a light at the end of a long tunnel, or it may just be a sign that Momus has run out of ideas. On one hand, it eschews the excessive use of pitch shifting and time-stretching that made JoeMus so tedious. On the other, it sounds a little like a greatest hits collection populated with songs that were never actually released before. There are distinct echoes of Momus's heyday, with several songs recalling the 1996 album Ping-Pong, and others going even farther back than that. It's nice to hear that Currie can still write a (relatively) straightforward pop tune, but it's also a little worrying to hear him going back to the same old themes yet again. "Evil Genius" and "Death Ruins Everything" are songs he's already written several times over, and "Datapanik" (a eulogy for a crashed hard drive) might have been witty in 1999, but now, it's a little too universal.

At least Hypnoprism ends on a high note, back-loaded as it is with the two best songs on the album. The first, a cover of Josef K's unrecorded "Adoration," is the most successful realization of Afropop yet in Momus's catalog (and surely inspired by his recent collaboration with Vampire Weekend). The second, "Strawberry Hill" is a brilliant pastiche of Ryuichi Sakamoto and Herbie Hancock. It's both the freshest and most refreshing track on the album--if only more of it could have sounded like that!

Two things still appear certain: Momus will continue to make records, possibly until the day he dies; and he will continue to be equal parts fascinating and frustrating.

Sunday, January 16, 2011

Poetry 2

unfyltered lyne

g//li*c<--t)h

unfyltered lyne
unfyltered--::

elektronik duc de berry
8-bit rich hours
ryngtone lute played
by dragoncharmer

magik in the fields

                               "yo<*********>aking up
-
                               be more obvious"

import the panda queen
crystal sceptre
eating bamboo in bed
telexphone is temporary

wyrms in the sky

Connect____*
///hi

unfyltered lyne
interference

christian custance pray to
pixel rendered heaven
farcical courtship
danger

pyrates swarming shores

g/it(h aut/

Saturday, January 15, 2011

Having Ideas Is Hard

I'm not a fan of South Park, but I do like Jesus and Mo. The two recently intersected:

My problem with South Park doesn't come from it having made fun of something I hold dear. Like the strip linked above makes clear, it's a mark of both intellectual and emotional maturity to face criticism without anger. I probably won't watch the South Park episode in question, but it's because I'll probably have forgotten all about it by the time it airs, not because I refuse to hear any criticism of a position I hold.

So why don't I find the show as hilarious as everyone else? It's because its creators attack everyone from a privileged position: that of having no discernible ideas of their own. It's fine to mock everything up to a point, but even well-crafted mockery starts to wear thin if it never goes beyond merely lashing out. South Park has long since proved that it has nothing to say beyond "Everything's stupid." You can believe that if you want, of course, but it sure seems like a depressing way to live.

Roger Ebert made the point well in his review of Trey Parker and Matt Stone's movie Team America: World Police:
If I were asked to extract a political position from the movie, I'd be baffled. It is neither for nor against the war on terrorism, just dedicated to ridiculing those who wage it and those who oppose it...At a time when the world is in crisis and the country faces an important election, the response of Parker, Stone and company is to sneer at both sides -- indeed, at anyone who takes the current world situation seriously. They may be right that some of us are puppets, but they're wrong that all of us are fools, and dead wrong that it doesn't matter.
You can say that Ebert is oversimplifying or being self-serious, but he has a point. I imagine it's one that will continue to ring true if and when South Park takes on atheism.

Friday, January 14, 2011

Why Not Just Good Games?

Look, I already hate what I'm about to do, but the contrarian in me prevents me from just letting it go. Especially when I was just being contrary about indie games yesterday.

Shortly after I made that post, Joystiq's Justin McElroy, who is a good writer and as far as I can tell a really nice guy with whom I have no problems whatsoever (outside of this disagreement) tweeted:
If all the time spent analyzing "Game Journalism" had been spent highlighting indie devs, the world would be a better place.
The sentiment is fine: the navel gazing about game writing has gotten pretty out of control. I'm sure we can all agree that it could be better in a lot of ways, but posting 1500 word screeds on the topic seems a bit much at this point.

But why should we spend that time highlighting indie games and not, say, good games? Why should indie games be privileged? This is just a different permutation of the double standard I wrote about yesterday, and I don't expect to see any justifications forthcoming from McElroy or anyone else.

So I guess I'm contradicting myself, because really this is a comment on game journalism. Don't be crusaders for indie games when you're uniquely in a position to champion good games regardless of their publishing and distribution deals.

Thursday, January 13, 2011

We Hate It Until We Love It

If you've played any indie games in the past couple of years, you've probably noticed that a lot of the people who make them really like Japanese games from the mid-to-late '80s. In particular, Capcom's Mega-Man franchise has launched a thousand indie games. Which is to say, lots of indie devs have shamelessly copied it.

I don't have a problem with that, per se. Copying, even shamelessly, can have great results. I didn't think so back when I was in eighth grade reading and rereading The Catcher In the Rye, and buying into Holden Caulfield's message that everyone who isn't aggressively living for him- or herself every moment of every day is a phony, but it was (maybe ironically) going to college and being an art major that changed my mind. I learned that copying is a part of artistic growth. Very few people can find their own style without first imitating the styles of their heroes.

But you don't even always have to find your own style. Look at Kurt Heasley, whose band, Lilys, have made a career out of reconstructing genres, from shoegaze to garage rock. Heasley said of the band's first album, In the Presence of Nothing, that he wrote it because he wanted to see if he could have made My Bloody Valentine's Isn't Anything. Turns out he could have, and on subsequent albums he proved that he could have made a lot of other famous records, as well. Lilys have never done anything I would consider remotely original, but they operate within established conventions so perfectly that you'd have to be a real ass not to at least appreciate their skill.

Now Capcom, after years of getting ripped off by small indie developers, has shamelessly ripped off Twisted Pixel's 'Splosion Man with their new iOS game MaXplosion. And indie fanboys are outraged. How dare Capcom copy a poor, defenseless indie developer! Why aren't they being more original? What they should be asking, though, is why they didn't mind when 'Splosion Man stole jokes from Portal and The Family Guy, or why calling the upcoming sequel Ms. 'Splosion Man is so much more brilliant now than when Namco did it with Ms. Pac-Man in the '80s.

Now I'm not a Twisted Pixel fan, but it's not because they're unoriginal--it's because they don't do anything interesting with what they steal. Like Chris Farley's desperate celebrity interviews on Saturday Night Live, they're just repeating anecdotes about more interesting games, TV shows, etc. and saying "Remember when that happened? That was awesome!"



Of course when the shoe is on the other foot, and a major publisher is doing to Twisted Pixel what they've done to other major publishers, the fanboys are out for blood. This ridiculous double standard is the major reason I can't maintain interest in indie games. In practice, indie fanboys realize that there are no wholly original ideas, as evidenced by their championing things like Ms. 'Splosion Man and Braid's call-backs to Super Mario Bros. But they loudly and obnoxiously chastise "mainstream" games for not being more original, as if anyone with a budget is incapable of the ironic references they so cherish in low budget games.

This is the same double standard on which all of hipster culture is built, and it's why I find that culture so depressing. Rather than just appreciating what they appreciate, every new fad has to be "jumped in," as it were, being loathed until it suddenly turns some arbitrary corner and becomes beloved. Look at the "three wolf moon" t-shirt phenomenon, in which an ugly t-shirt for sale on Amazon went from being an object of universal derision to being TOTALLY AWESOME almost overnight. It's the same with the current rash of indie mascot platformers, from 'Splosion Man to Super Meat Boy. Games like Kid Chameleon and Awesome Possum were hated for so long that they've turned the corner and become beloved again, and we've forgotten all the good reasons they were hated in the first place.

These shifts tend to happen more quickly today, though. It will probably only be a week before MaXplosion is a beloved "cult classic," and having it on your iPad will score you serious indie cred.



Addendum: Just after posting this, I looked at Joystiq, where I saw that an indie studio I love, Zombie Cow, decided to cancel its upcoming game Revenge of the Balloon-Headed Mexican, saying:
Writing Revenge of the Balloon-Headed Mexican, it felt like we were going over old, worn ground. Again and again. We've done all this. We've seen it all before. There’s nothing fresh or new and exciting about it...
If only more indies were so honest with themselves, we'd all be better off.

Wednesday, January 12, 2011

On Never Learning

You'd think Sarah Palin, or her speech writers, or various and sundry advisors would learn eventually. You'd think, by now, they'd be the most careful people on the planet, reading and re-reading every statement bearing her name. You'd think that, at the very least, they wouldn't let her use a phrase that refers almost exclusively to anti-Semitic fears about Jews murdering children and using their blood in secret rituals.

You'd be wrong. Here's a quote from Palin's reaction, via Facebook, to the attempted assassination of Gabrielle Giffords:
Vigorous and spirited public debates during elections are among our most cherished traditions. And after the election, we shake hands and get back to work, and often both sides find common ground back in D.C. and elsewhere. If you don’t like a person’s vision for the country, you’re free to debate that vision. If you don’t like their ideas, you’re free to propose better ideas. But, especially within hours of a tragedy unfolding, journalists and pundits should not manufacture a blood libel that serves only to incite the very hatred and violence they purport to condemn. That is reprehensible.
 Let's also see what Wikipedia has to say about the concept of blood libel.

Blood libel (also blood accusation) refers to a false accusation or claim that religious minorities, almost always Jews, murder children to use their blood in certain aspects of their religious rituals and holidays.
In general, the libel alleged something like this: a child, normally a boy who had not yet reached puberty, was kidnapped or sometimes bought and taken to a hidden place (the house of a prominent member of the Jewish community, a synagogue, a cellar, etc.) where he would be kept hidden until the time of his death. Preparations for the sacrifice included the gathering of attendees from near and far and constructing or readying the instruments of torture and execution. 
So according to Palin, journalists and pundits shouldn't kidnap prepubescent boys, hide them in a prominent Jewish leader's cellar, then later torture and execute them. I can't speak for everyone in the media, but I'm going to go out on a limb and say they're probably safe.

Of course I realize that Palin was speaking idiomatically, and my point isn't that she's a crazy woman who actually believes that the media are child murderers. What I do mean to say is that she is clearly incapable of opening her mouth without cramming her foot deep into it. Did I mention that Gabrielle Giffords is Jewish?

Yep.

I don't want to belabor the point of Palin's culpability for the increasingly violent tone of American political debate. But her use of a phrase that is associated almost exclusively with anti-Jewish bigotry is alarming for someone who, as nearly as we can tell, wants to be the leader of our country. It's not that I think Palin is anti-Semitic. As far as I know, there's no reason to believe that. What I do believe is that she's careless and intellectually disinterested to the point that she ostensibly puts no thought into the words she uses to express herself.

If I still haven't made my point, imagine if in Obama's first speech after the shooting, he had called for a jihad against the virulent tone of political discussion that has arisen in the U.S. This wouldn't necessarily be evidence that he's an Islamic extremist, but it would seriously call his judgment into question. Palin's judgment should be similarly questioned, as should the desirability of such a careless person as president.

Tuesday, January 11, 2011

Can't Write, Playing Mass Effect

I've tried to play Mass Effect several times since it first came out in 2007. I rented it when it was first released, and didn't really get into it. About a year ago I bought it again, played it for a while then abandoned it when I got to the end-game and didn't feel like I had seen enough of what it had to offer. It was starting to seem like a game I was never going to finish.

Last week, I picked the game up again, inspired by all the praise Mass Effect 2 received during various gaming sites' Game of the Year deliberations. Now I'm completely hooked. I finished my abandoned game, and immediately started over (I did keep my Shepherd, though, having experienced the "My Shepherd is the Real Shepherd" phenomenon). I got so wrapped up in my second playthrough today that I actually forgot about blogging until just a few minutes ago.

In an effort to make something useful out of this post though, my extremely late blooming affection for Mass Effect makes me wonder why publishers continue to declare a game's success or failure within the first week of its release. With the exception of Nintendo, how many publishers even give their games a chance to have a long tail? Is it really impossible for a video game to ever be a Boondock Saints-style late-blooming success, plucking sequels from the jaws of obscurity?

I have no answers to these questions, and...look, Shepherd's waiting. Maybe I'll have time to think more about this after the universe is safe.

Monday, January 10, 2011

We Can All Do Better

Yesterday I wrote that the media would soon come out against those who hold the Tea Party responsible for the shooting of a woman that Sarah Palin implied ought to be shot. I was right. CNN's David Gergen has put out a muddled opinion piece suggesting prayer and soul searching, and oh also maybe we should make some changes, but only if we're careful not to identify the source of the problem.
And now we have Gabrielle Giffords, apparently the first female member of Congress who has been shot, courageously fighting for her life. Six others are dead. This is not a moment to point fingers and make accusations. But it is a time to pray for the victims -- and to pledge to each other that we will struggle for a more civil and decent America.
I wonder how many of those on the right who constantly complain about political correctness run amok will call people like Gergen on their absolute refusal to consider that maybe the Tea Party's violent rhetoric could have contributed to Giffords's shooting. Sure, there were at least two Tea Party ads connecting her removal from office with the use of guns, but we just can't go pointing fingers. Let's all close our eyes and pray instead.

Most people reading this have probably had a job where the behavior of one or two co-workers was causing problems for everyone. All too often, the way bosses deal with this problem is to send an e-mail to everyone, or post a notice in the break-room, identifying the problem and suggesting that we all work harder to resolve it. Everyone reads it, those at whom it's actually directed disregard it, and nothing is fixed. That's Gergen's prescription in this case. We all need to be more "civil and decent", even those of us who never stealthily suggested that murder is just another form of voting.

I'm sure those actually responsible for the problem feel well and truly chastised now.

Sunday, January 9, 2011

Video Games and the Tea Party

It's vanishingly rare for video games to be discussed in the media without at least one anti-game crank being given a microphone and allowed to rant about the evils of violent games. Those who don't play games are all too often perfectly comfortable to assert a simple cause and effect relationship between games and real-world acts of violence.

That same media has been bending over backwards for a year and a half now to tell us that the Tea Party movement bears no responsibility whatsoever for any of the acts of violence done in its name. When Joe Stack flew an airplane into an office building, leaving behind an anti-tax screed perfectly in line with the Tea Party platform, we were told that it was laughable to suggest that his Tea Party affiliation played a role in his actions. When Sarah Palin released an ad with gun sights superimposed over swing districts, those who showed concern about the implication were dismissed as cranks. When one of Tea Party candidate Rand Paul's advisors stomped on the head of a woman representing MoveOn.org outside a rally, we were told that it was the act of one person, and not representative of the party as a whole.



















Now that congresswoman Gabrielle Giffords, one of those "targeted" in Palin's gun sight ad has been shot for real, can we finally admit that the Tea Party has ushered in a culture of violence, in which opposition politicians are not just ideological enemies, but targets for assassination?


Consider the wording of the above ad for a Jesse Kelly campaign event, in which supporters are encouraged to "Get on Target for Victory" [sic], and which closes with a line that would become a call for Giffords's assassination with strategic use of the word "by" and the suffix "-ing". If it's not a stretch to say that Grand Theft Auto has directly caused some players to commit crimes in the real world, surely it's also not a stretch to say that a campaign event at which real people are encouraged to fire real automatic weapons played some role in a real assassination attempt.

Of course nobody will say this, nor should they. Human behavior is incredibly complicated, and suggesting that one-to-one causal relationships, such as committing a crime because you played a video game in which crimes are committed or shooting a congresswoman because a candidate used rhetoric that blurred the lines between voting someone out of office and killing them, is ignorant at best. But even I, as staunch a defender of games as I am, think that consuming nothing but violent games could foster an environment in which the impulse to look for non-violent solutions to problems is weakened.

That's why the Tea Party scares me. Its leaders have risen to prominence by stoking the anger of their constituents. Yes, they have argued for a set of political ideas, but they've also encouraged the imagery of violent revolution, such as in Palin's ad, or her tweet reading "don't retreat, reload", or Sharon Angle's suggestion that Tea Party supporters might need to pursue "Second Amendment remedies" if their candidates fail to be elected. If violent games foster a culture of violence, it is ludicrous to go on saying that the Tea Party doesn't.

Sadly, I don't expect this to happen, no matter what we learn about the political ideas of the thug who shot Gabrielle Giffords. The media, in an attempt to preserve its weird notion of "balance" will say that Tea Party candidates can't be held responsible for the actions of deranged individuals, and the more nuanced issue of the group's wink-nudge encouragement of politically motivated violence will be swept under the rug again.

Saturday, January 8, 2011

The Tyranny of Extroversion

Here are two examples of a phenomenon I can't stand:





Spending a lot of time in crowded spaces has always been difficult for me, and though it's gotten a little easier in the last few years, I still have the occasional flash of panic if I get stuck in too big a group of people. I realize that public spaces are just that--public--but I still think people can reasonably expect to go about their business without being interfered with.

That's why I find stunts like those linked to above so irritating. The people who organize them (they're anything but, as the second video implies, "random") probably think they're brightening everyone's day, but for some of us, they're just making things harder.

The problem is that a lot of people don't consider these to be "opt-in" events. They think that those who don't want to participate are somehow lesser people than those who do. Just look at the comments generated when The Friendly Atheist linked to the high five escalator video. The most egregious says "The more you hate this idea, the more you need it." Really? I had no idea that high fives cured agoraphobia.

The people in the first video at least seem to have good intentions. Those in the second come off as pretentious twats. There are numerous examples of this same stunt on YouTube (I'm not sure if it's always done by the same group), and they always happen in malls or big department stores. At the end of the video above, someone holds up a sign reading "You've just experienced a random act of culture." The implication, to me, is that these people who would lower themselves to shopping at a mall are clearly culture starved pleebs, desperately in need of some classical music. Is it impossible that some of the people out shopping hate having to go to the mall, hate the chain stores and the consumerism, but wanted to buy a gift for someone, and want to get in and out as quickly as possible? If only those singing idiots weren't blocking all the exits...

I wonder how many of the people who champion this kind of public performance are morally opposed to graffiti. I fail to see a difference. Both are acts of people who feel superior enough to think that their values need to be forced on the general public, especially those who just want to go about their business and not be bothered.

Friday, January 7, 2011

Poetry 1

ex-afficianado

emerging extroverts/eluded me
(no less longing to besides)
until we realize/
...
how empty are these gesutres

all the study/hours devoted
plans to ply your trade
in this guilty guild
~
slash w/a pen when your world floats

magnetics of romantics

Thursday, January 6, 2011

KTUL

I have a bit of an obsession with local TV stations in the U.S. from the '60s through the early '80s. I don't mean community access stations, which tend to be populated by boring vanity projects. Instead, I'm talking about the kind of network affiliate stations that also provide programming geared toward local markets, often with gloriously weird results.

My favorite of these growing up was KTUL, an ABC affiliate broadcasting out of Tulsa. While I was born too late to see the station in its '60s and '70s heyday, enough of its personality remained through the early '80s for me to get a sense of what had made it special. Even though we lived in Arkansas, my parents would often watch KTUL's local news broadcasts, largely because of weatherman Don Woods who would illustrate each day's forecast with a cartoon character called Gusty.

I'm also a big fan of sign-off videos, a phenomenon which has disappeared from television now that pretty much every station broadcasts around the clock. KTUL had some great ones, though, including this odd cultural mash-up of Native American Dick West doing the lord's prayer in sign language.



By far the strangest thing I've found while trying to dig up KTUL footage online, though, comes from a show called Maintain, described by its producer Edwin Fincher as a "concert of video realizations." Imagine putting an iTunes visualizer on the air, and you get the idea, except that Maintain was done with a video camera and a monitor, and appears to have been hand-crafted to match the prog-rock soundtrack.



I can't watch that and not be saddened by the lack of crazy experimentation on television now, especially when you realize that this was running on the same station that aired family-friendly sitcoms and cartoons through much of its broadcast day.

Wednesday, January 5, 2011

A-Z Songs

I have other things I need to work on tonight, so here's a list of 26 songs I love, starting with each letter of the alphabet.

"Alcoholiday" - Teenage Fanclub
"Boys Say Go!" - Depeche Mode
"Club Country" - The Associates
"Digital Solace" - The Depreciation Guild
"Eating Noddermix" - Young Marble Giants
"Flute Song" - The Cranes
"Glittering Clouds" - Imogen Heap
"How It All Went Wrong" - Les Incompetents
"I Have Forgiven Jesus" - Morrissey
"Jimmy" - M.I.A.
"Kill Your Television" - Ned's Atomic Dustbin
"Life Being What It Is" - Kaki King
"Merman" - Max Tundra
"The Night You Can't Remember" - The Magnetic Fields
"Opening" - Philip Glass
"Pilot Can At the Queer Of God" - The Flaming Lips
"Queen of Heaven" - The Razor Syline
"Roche Limit" - Star Pimp
"She's a Lady" - Pulp
"Tonight the Streets Are Ours" - Richard Hawley
"Unfortunate Age" - Trash Can Sinatras
"Ventriloquists and Dolls" - Momus
"Wonderlust King" - Gogol Bordello
"XXX" - Helium
"You Can Work It Out" - Hideki Kaji avec Yugostar
"Zelzah" - Medicine

Tuesday, January 4, 2011

Shutting Up

I just got around to listening to the 12/27 episode of Active Time Babble, in which Jeremy Parish advised RPGs to "shut up," i.e. stop forcing players to wade through so much text and/or dialog to get to the action. As someone who wants to see games continue to get smarter, that's the kind of statement that would usually incite my wrath, but Parish is one of the smartest people in games journalism, so I decided to treat his remarks with rational consideration rather than blind rage.

When I first became aware of the term RPG in the 16-bit era, there were three things that you could count on from the genre: some form of stat and equipment management, and the most intricate (if not always the best) stories. In general, that did mean lots of text, but that was alright, because it was new. All the talking could get tiresome in a game where the writing wasn't up to par, but in general it not only worked, but had the added bonus of making the games feel more evolved than most of their peers.

Things have changed, though. Advances in graphical technology have more or less necessitated that all games have stories (imagine a game that looked like Uncharted 2 but boasted a Bosconian-level of narrative complexity), and allowed for those stories to be relatively sophisticated. RPGs have dealt with the competition not by having better stories, but by having more story. Twenty years after the genre's 16-bit glory days, we're still playing as the rag tag band of heroes out to save the world from our evil dads. A genre that once felt like a great leap forward now all too often feels like a black hole of creativity.

So shutting up could be a good thing, albeit with certain conditions. For example, excising story entirely from RPGs would almost certainly be a financial disaster. It's probably a safe bet that the majority of people who play RPGs would reject a game that offered nothing but stat management and dungeon crawling totally divorced from narrative context. But as games like Shadow of the Colossus and Limbo have shown, narrative and wordiness are hardly the same thing. It is possible to scale back a script's word count without sacrificing plot and character development. It may be a risky strategy, but the rewards could be immense.

Of course that would require game publishers and developers to be concerned with advancement, when so many seem content to tread water. But for those of us who want to see progress in the RPG genre, "shut up" might not be such a bad battle cry after all.

Monday, January 3, 2011

Not What I Call Love


There's a new button on 72 Pins that you can, and should, click. Doing so will allow you to make a donation to Cancer Research UK, which is a good idea as they're doing work that has the potential to benefit humans in all parts of the world, not just the UK.

Another group I could have chosen to support is called To Write Love On Her Arms, which I previously knew only as a slogan I had seen on a couple of t-shirts. Digging into their website a bit, I discovered that they support counseling for people at risk of committing suicide. That's an admirable goal in itself, but as I read more, something started to disturb me. Little by little, the tell-tale signs started to present themselves, and soon I got the familiar feeling that I was reading something written by evangelical Christians.

A little more digging confirmed this to my satisfaction. Here's a quote from TWLOHA's "Vision" page:

You need to know that rescue is possible, that freedom is possible, that God is still in the business of redemption.

That has nothing to do with suicide prevention and everything to do with evangelizing--evangelizing to vulnerable people who need help from medical professionals. I read more, and wasn't comforted by TWLOHA's official denial of their status as a Christian organization:

Q: Is TWLOHA a “Christian” organization?
A: No. Identifying something such as a band, store, venue or project as "Christian" often alienates those outside of the church/Christian culture, and we don't want to do that. TWLOHA aims to be inclusive and inviting. This is a project for all people regardless of gender, race, sexual orientation, and religious beliefs. This is a project for broken people, and it is led by broken people.

But that's not really a denial of being a Christian organization. That's a denial of wanting to be perceived as a Christian organization. Claiming to be secular while pushing God on people who are too weak to resist isn't non-Christian--it's lying.

I think my distaste for TWLOHA's approach is justified, given that I was once in a position to need the secular help they insist is their primary mission. In 2005, I ended two abusive relationships, one with my ex-girlfriend, one with my ex-employer. I have never felt worse about myself, less confident, less useful. I started popping sleeping pills since the self-loathing thoughts wouldn't let me get to sleep on my own. Every time I woke up, I'd pop another pill immediately. One afternoon I woke up and it dawned on me that, maybe if I swallowed the whole bottle of pills at once, I wouldn't have to wake up again.

I don't remember much of the next two weeks or so, except that I was in a couple of different hospitals and talked at by a lot of doctors whose voices blended into the background noise. When I finally got out, I only felt better to the extent that I no longer actively wanted to die. I had quit my job to go back to college, so I threw myself into my studies because it kept my mind off of darker things, most of the time.

I was studying philosophy, and the more I learned about how to think critically, the more I was able to confront the issues that had brought me to the lowest point of my life. I realized that my problems largely stemmed from my own irrational thinking. Logic gave me a set of tools to evaluate and correct those thought processes. Realizing that I wasn't the prisoner of those thought processes was the most liberating, confidence-building experience of my life.

That's why TWLOHA's evangelical nonsense about being "a project for broken people...led by broken people" completely enrages me. The thought that everyone and everything was "broken" is exactly why I got to the point of wanting to be dead. What saved me was realizing that I wasn't broken, just wrong. And wrong can be corrected, if you're willing to learn.

I don't doubt that the people at TWLOHA have the best of intentions, but I think their approach, couched in evangelical anti-humanism and self-hatred is wrong, dangerous and ultimately the opposite of loving. Never let some pious idiot tell you that you have to accept your "brokenness" and theirs as well. Identify your problems and find solutions, because they do exist.

Sunday, January 2, 2011

Red

We queued outside the movie theater, and even though it was fucking cold, I only kind of noticed since Merin hadn't shown up yet, and Stephen and Dorothy wouldn't stop going on about one of their inside jokes, and Bryan was trying hard to get their attention on him, like he always was. It was one of those January afternoons when the sun shines brighter than it ever does in summer, and makes everything feel like it's made of crystals.

Every now and then, the line would move forward a little, but there was some new movie playing so everyone in the state had come out for it. Every time I'd catch a flash of a red car turning into the parking lot, my heart would jump a little, but I'd instantly realize it wasn't her, and go back to half-listening to Dorothy laughing in that way you couldn't hate even if you were depressed as hell and wanted to wallow in it. Another flash, another shock, another false alarm. Each time, I'd notice the cold just a little bit more.

Across the street, some business--a fucking shoe store or something--had left its Christmas decorations up too long, and like a virus the sight of a wreath dove into me and went right to work. Stephen, Dorothy, even Bryan, all disappeared, and I was back in the woods we used to go to when I was a kid, and my dad was home from whatever work had been keeping him away for weeks at a time, and we were going to be a family for a change. Mom would bundle me up so I could hardly walk, and we'd go trudging for what felt like miles through some uncharted wilderness to cut down a tree like our ancestors did or something. And I'd stand back and watch and think of cookies and presents and Santa Claus and Charlie Brown on TV, and like the little kid I was, every cell in my body would be singing.

Another flash, I only sort of noticed.

And I'd sit in the expanse of the back seat on the way home, feeling safe and warm and like everything was perfect and always would be. In school I couldn't think, couldn't hear Gena whispering stuff to me from the next desk like she always did. I tuned her out, because that music was still ringing inside me constantly, rising and falling and rising again when I'd catch sight of something red and think of holly and berries and Santa and candy canes and wrapping paper.

"There she is."

Bryan had said it, and I realized that I had gotten so wrapped up in memories that I had completely missed Merin pulling into the parking lot, but there she was, walking toward us, the sun blasting through her hair and turning it all brown and gold and crystalline like everything else. Her eyes were as light as always, and she immediately started talking to Dorothy. The line inched forward.

I looked at Stephen and Bryan, and Bryan was looking at me too because he didn't have much luck with girls and he kind of lived vicariously through whoever around him did. I wouldn't have said I was lucky, but sometimes when I looked at Merin I felt like whatever we had, maybe Bryan was right.

Merin was still talking to Dorothy when she grabbed my right arm and pulled me closer to her. "It's fucking cold out here!" she said, and slipped her arms inside my coat, like she was trying to climb inside it with me. My hands were in my pockets, and I also didn't want to look desperate, so I didn't hug her back. But inside, everything was red and gold and reflected at crazy angles, presents and drowned out voices, futures and imagined futures.

And then we were next, Merin taking her hands out of my coat to get her money, buy her ticket.

"I'm going on inside," she said, and it was the first time she had actually spoken to me since she got there, but at least she sounded happier than the last time we had talked, in Dorothy's front yard a week before. By the time I paid and went inside, she was already disappearing around the corner, down the hall to the theater.

Bryan said something, but I wasn't paying attention, because her hands, her hair, her warmth, were all there, and in my mind I was seeing my dad standing next to the tree we'd gone to cut down, looking down at the dusting of snow and dying needles on the ground all around our feet, and my body was singing out again, like all the world's cacophonous beauty.