Wednesday, January 26, 2011

The Apophatic Theology of Indie Games

According to apophatic (or negative) theology, God is ineffable, beyond the boundaries of human language. As such, the only meaningful way in which we can speak of God is to say what God is not. While this sort of theology has become a refuge for some modern day Christian thinkers (most notably Karen Armstrong), its roots go at least as far back as the Neoplatonic philosopher Plotinus. And now Michael Thomsen, in a piece for IGN, has applied it to indie games.
Like hipsterism, 'indie' is a state of mind better defined in terms of what it isn't. 'Indie' isn't Bobby Kotick, Wii Fit, Gears of War, or Nathan Drake. 
I like the idea of describing indie games apophatically. It gets right to the heart of how vapid and puffed-up most of the indie scene is.

Here's the problem with apophatic theology: it only works as long as everyone brings the right presuppositions to the table. In his article "God is the Question," apophatic apologist Mark Vernon writes
Whatever God might be, God is not visible: God's invisible. Whatever God might be, God cannot be defined: God's ineffable. Nothing positive is said. But nonetheless something is said of God.
Well, something is said if you've already accepted a certain fundamentally mystical idea of divinity. If you haven't, you might wonder whether speaking of God in this way actually draws a distinction between the divine and the non-existent.

There's a bigger problem, though. The apophatic view of God falls apart if you start not-saying the wrong things. We can all rub our chins and ruminate on the mystery of the ineffable, but we'd look rather silly smoking our pipes and holding forth on God's fundamental ungerbilness or unforkness.

Take another look at that list of things Thomsen says indie games aren't. Does that actually tell us anything meaningful about them? Of course it doesn't. What could it actually mean to say that a video game isn't Nathan Drake? It's a category error, like asking what purple sounds like. I realize that Thomsen was being tongue in cheek, but that doesn't mean we can't glean some insight from his comments. The indie scene, as celebrated in forums like IGF, is just like the God of apophatic theology: an artifical construct, meaningful only to those who have the right set of presuppositions.

Having said as much, though, we indie game skeptics (and there don't seem to be many of us) open ourselves up to the same claim that snarky Christian apologists often make against atheists: "Why spend so much time arguing against something you don't believe exists?" The answer is simple, though. Believing in something that doesn't exist can have negative effects.

Thomsen is right when he says that "in film and music ['indie' is] a wheezing stereotype long since discredited." By aping the same posture as indie rock and indie movies, indie games have inherited the same disease. Most of them pander every bit as blatantly as their mainstream counterparts, just to a different audience.

It's that pandering that's the real problem, and the reason that I'll keep being skeptical about indie games (and movies, and music). Take away the enablers who demand more pretension and forced quirkiness, who desperately want to define themselves negatively against some (equally imaginary) mainstream, and games will get better. What things aren't doesn't matter--what they are is everything.

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